Tag: guild-wars

Failquaggan, rodeos, and sticky MMOs

Guild Wars 2 has been one of the biggest games of the last few years for my guild, rivaled perhaps only by Cataclysm and SWTOR. Considering we’re just about 15 years old — we reckon by the founding of our first incarnation at UO’s launch — I’d say that’s a point in GW2’s favor. Any title that can compete for…

Inflation: The long death of MMOs

Anyone who knows me knows I love sandboxes. There’s something about an interactive simulation that’s a lot more engaging and replayable than yet another scripted themepark. And one of the best aspects of the best sandboxes is a strong player economy. The economy game is basically PvP for smart people. No — observant people. It’s as much about anticipation and…

Unholy trinity

Guild Wars owns a permanent position in my top three MMOs of all time. It’s group-friendly and solo-friendly; it’s all about lateral advancement; and it’s one of a few MMOs employing my favorite pay model. So of course I’m watching Guild Wars 2’s development with great interest. And yet nearly every GW2 announcement from “high level cap” to “open world”…