Postcards from Paragon
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Postcards from Paragon

A few months ago I promised to upload the second of a pair of antique and frankly low-res MMORPG videos I had rattling around on my hard-drive, both of sunsetted, much-beloved MMORPGs. This second video was actually a public stream. In 2010, one of my guildies, Zaphir, won a major architect mission contest developed by […]

Postcards from Galaxies
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Postcards from Galaxies

I’ve got a long video covering Ultima Online releasingĀ on Massively OP today. I’m essentially touring all my favorite places and activities in the game while discussing the game’s development history as a lesson in sandbox design. It’s one of my favorite soapboxes. And making the video was so much fun that I thought I’d go […]

The year of the false spring
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The year of the false spring

Last week, I finally got caught up on this season of Game of Thrones, though not without having been mercilessly spoilered by the internet. “Spoilers?” one of the MOP writers asked me. “Didn’t you read the books?” I did, fervently, in college and a few times since, usually whenever a new installment was released. (George […]

Massively Empowered
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Massively Empowered

I’ve already spilled plenty of ink about the Massively sunset saga, so here’s the short version: AOL decided to dump a ton of quality, profitable pro blogs last week, tried to keep it a secret until almost the last minute, and then cut us all loose without the slightest sorrow, merging our years of work […]

Rags to riches
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Rags to riches

MMORPGs have a rags-to-riches problem. It’s one found in the roots of the pen-and-paper games that inspired the MUDs before them. Life for characters in these games is a progression ladder. They start as young, skilless, penniless adventurers, over and over. They’re told to climb that ladder to improve their skills and fortunes and fame. […]

The myth of the spoiled gamer
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The myth of the spoiled gamer

Occasionally, my realities collide, and I find gaming inspiration in strange places. My daughter, Coraline, was born earlier this summer (which should partly explain why I’ve been quiet here lately), and consequently I’ve been consumed by the joy of consulting parenting blogs when I’m awake at 4 in the morning. This is how I bumped […]

Designed downtime
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Designed downtime

Pantheon: Rise of the Fallen is going to be a terrible game, and I hope it gets made. I’ve heard this same phrase echoed around the Massively virtual offices a lot over the past week. I’ve uttered it myself, even though I’ve also taken to calling the game’s lead Brad “Designed Downtime” McQuaid because he’s […]