Browsing all posts tagged with swg.
Friday, January 13th, 2012
Ever hear the phrase “common sense isn’t very common”? It’s true. Arguments from common sense are logical fallacies because there’s really no such thing. We’re all terribly susceptible to the idea that the things we find obvious are obvious to our peers. After all, what sort of horrible person wouldn’t agree with me on something [...]
Tuesday, January 3rd, 2012
But then I took an arrow in the knee. In fact, it was Star Wars Galaxies that urged me to rise above dabbling in thees and thous and transformed me into a smart-ass, quick-thinking pirate queen. I never broke character in spatial chat. Every toon had an elaborate backstory. My guild founded a roleplaying metropolis. [...]
Wednesday, October 5th, 2011
Earlier today, I posted to Massively an article titled Ten things to do in Star Wars Galaxies before it’s gone. Truthfully, I had a lot more than ten, but space is an issue in this new tl;dr age. Instead, I held back a few of the more niche suggestions for this very post. I promise [...]
Friday, July 1st, 2011
I spent last weekend trying to decide the best way to end it all — in Star Wars Galaxies, that is, which we learned will be shutting down in less than six months. Star Wars Galaxies was and is a brilliant sandbox game, which I loudly proclaimed in “The Uncle Owen Paradox” Soapbox rant column [...]
Monday, April 4th, 2011
Anyone who knows me knows I love sandboxes. There’s something about an interactive simulation that’s a lot more engaging and replayable than yet another scripted themepark. And one of the best aspects of the best sandboxes is a strong player economy. The economy game is basically PvP for smart people. No — observant people. It’s [...]
Sunday, February 20th, 2011
Guild Wars owns a permanent position in my top three MMOs of all time. It’s group-friendly and solo-friendly; it’s all about lateral advancement; and it’s one of a few MMOs employing my favorite pay model. So of course I’m watching Guild Wars 2′s development with great interest. And yet nearly every GW2 announcement from “high [...]
Saturday, September 25th, 2010
EVE Online is one of those sandboxes I wish I could love. It’s in space. It’s pretty. It’s got partly open PvP. It has neat races and backstory. It has crafting. It has harvesting. It has an awesome trading system, and distance matters. You can make money from players just by moving products across the [...]