Tag: housing

Postcards from Paragon

A few months ago I promised to upload the second of a pair of antique and frankly low-res MMORPG videos I had rattling around on my hard-drive, both of sunsetted, much-beloved MMORPGs. This second video was actually a public stream. In 2010, one of my guildies, Zaphir, won a major architect mission contest developed by City of Heroes’ Paragon Studios,…

Postcards from Galaxies

I’ve got a long video covering Ultima Online releasingĀ on Massively OP today. I’m essentially touring all my favorite places and activities in the game while discussing the game’s development history as a lesson in sandbox design. It’s one of my favorite soapboxes. And making the video was so much fun that I thought I’d go back through my video files…

We can go home again

I want to go home again, and I’m not alone. When Ultima Online launched in 1997, its housing system was both wonderful and terrible, like much of the rest of the game. If your keys were stolen or lost, your house was compromised forever. Homes didn’t decay if abandoned, so they took up space and prevented others from placing, and…

It belongs in a museum!

Ultima Online wasn’t the greatest game of all time, and it’s not even my favorite, but because it was first, and because it’s so old, it’s had a long period of time to make mistakes and learn from them (or not). And because it’s a sandbox, it’s made those mistakes across a broad spectrum of MMO design, rather than being…

Beglitched

Most of the reviews I’ve read of Glitch have been relentlessly trendy, evoking poetry, trying to find deep meaning in a Flash game that involves tickling pigs and drinking cocktails and wise-cracking with magic rocks. Beau even called the game hipsterish, but honestly, I don’t see it. It’s a cute game. It’s a crafting sandbox. It’s what FarmVille would be…

The trouble with RIFT

The finished version of RIFT (as finished as an MMO ever is) confirms most of my published pre-launch perceptions: It’s a strong MMO, perhaps even the strongest of the third-gen MMOs. Perhaps it’s even a transitionary fossil, a link between the WoW-era and the incoming SWTOR and GW2. I find it impossible to judge a game independent of what’s come…

Actions against interests

Last autumn, I had my Ultima Online account turned on for old times’ sake. I bought myself a ride to the most populated server and decided to plop down a house. After a few days of looking, I’d found myself a location, but I still had a book of leftover runes to what are known as IDOC houses. In UO,…