Tag: player-economies
Ten reasons why not
Launching today is my first entry in Massively’s newest opinion column, called Why I Play, in which we tell you… well, why we play certain games, as it says on the tin. I chose City of Heroes first, since it’s one of those mid-2000s games that’s had some staying power but is far from being the new shiny, and hey,…
It belongs in a museum!
Ultima Online wasn’t the greatest game of all time, and it’s not even my favorite, but because it was first, and because it’s so old, it’s had a long period of time to make mistakes and learn from them (or not). And because it’s a sandbox, it’s made those mistakes across a broad spectrum of MMO design, rather than being…
They’re digging in the wrong place
Earlier today, I posted to Massively an article titled Ten things to do in Star Wars Galaxies before it’s gone. Truthfully, I had a lot more than ten, but space is an issue in this new tl;dr age. Instead, I held back a few of the more niche suggestions for this very post. I promise the title makes sense later….
Inflation: The long death of MMOs
Anyone who knows me knows I love sandboxes. There’s something about an interactive simulation that’s a lot more engaging and replayable than yet another scripted themepark. And one of the best aspects of the best sandboxes is a strong player economy. The economy game is basically PvP for smart people. No — observant people. It’s as much about anticipation and…
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