Tag: coh

Rags to riches

MMORPGs have a rags-to-riches problem. It’s one found in the roots of the pen-and-paper games that inspired the MUDs before them. Life for characters in these games is a progression ladder. They start as young, skilless, penniless adventurers, over and over. They’re told to climb that ladder to improve their skills and fortunes and fame. Get experience. Level up. Practice….

Deeps and mezzers

Here’s how to tell whether you’re an old-school MMORPG player: Tell me what character archetypes make up the holy trinity, that fabled core combination of classes that makes or breaks a dungeon group. If you said tank, healer, and damage, you’re adorable and I love having you as a fellow player and you’re half right, but no. That trinity, what…

Camping out in Atlas 33

In the struggle to save City of Heroes from extinction, activists (masktivists?) are faced with two challenges: convince NCsoft to keep or sell rather than sunset the game and convince the greater gaming community that it’s worth fighting for. There is already a team working on the first, so I’d like to tackle the second. The first step is to…

NCsoft, slayer of games

Am I cursed? It seems as if every game I’ve really fallen in love with in the last few years is being killed off, one by one, even the teeny-tiny ones like Zentia. Go ahead and laugh, but I still feel the loss of Star Wars Galaxies deeply, and my main consolation when it happened last year is that at…

Ten reasons why not

Launching today is my first entry in Massively’s newest opinion column, called Why I Play, in which we tell you… well, why we play certain games, as it says on the tin. I chose City of Heroes first, since it’s one of those mid-2000s games that’s had some staying power but is far from being the new shiny, and hey,…

All your flaming worldly possessions

I spent last weekend trying to decide the best way to end it all — in Star Wars Galaxies, that is, which we learned will be shutting down in less than six months. Star Wars Galaxies was and is a brilliant sandbox game, which I loudly proclaimed in “The Uncle Owen Paradox” Soapbox rant column just two days before I…

Inflation: The long death of MMOs

Anyone who knows me knows I love sandboxes. There’s something about an interactive simulation that’s a lot more engaging and replayable than yet another scripted themepark. And one of the best aspects of the best sandboxes is a strong player economy. The economy game is basically PvP for smart people. No — observant people. It’s as much about anticipation and…

The trouble with RIFT

The finished version of RIFT (as finished as an MMO ever is) confirms most of my published pre-launch perceptions: It’s a strong MMO, perhaps even the strongest of the third-gen MMOs. Perhaps it’s even a transitionary fossil, a link between the WoW-era and the incoming SWTOR and GW2. I find it impossible to judge a game independent of what’s come…

Unholy trinity

Guild Wars owns a permanent position in my top three MMOs of all time. It’s group-friendly and solo-friendly; it’s all about lateral advancement; and it’s one of a few MMOs employing my favorite pay model. So of course I’m watching Guild Wars 2’s development with great interest. And yet nearly every GW2 announcement from “high level cap” to “open world”…

Recently on Massively

Blog posts that talk about why you’ve not posted (and that assume anyone even cares) kinda suck, so instead I’m just going to show off where I have been posting. In November, not only did I lend my voice to another Massively Speaking podcast, but I got back-to-back day-long hands-on sessions with two games: Rift and Star Wars: The Old…