Tag: F2P
Ten reasons why not
Launching today is my first entry in Massively’s newest opinion column, called Why I Play, in which we tell you… well, why we play certain games, as it says on the tin. I chose City of Heroes first, since it’s one of those mid-2000s games that’s had some staying power but is far from being the new shiny, and hey,…
The monetization of Middle-earth
Lord of the Rings Online is one of my favorite MMOs. Hobbits rule. I love my pony; I love farming (real farming) and crafting dyes and weapons and food things that actually sell on the auction hall. I have a lovely house at 1 Wending Way, Pearbridge, The Shire. I counseled Frodo and took a screenshot of my character dancing…
All your flaming worldly possessions
I spent last weekend trying to decide the best way to end it all — in Star Wars Galaxies, that is, which we learned will be shutting down in less than six months. Star Wars Galaxies was and is a brilliant sandbox game, which I loudly proclaimed in “The Uncle Owen Paradox” Soapbox rant column just two days before I…
Five things I hate about ‘free-to-play’ games
I want free-to-play games to succeed. The F2P model allows small, untried, risky game companies to produce small, untried, risky games, widening and introducing new ideas and challengers to a market otherwise dominated by slow, lumbering AAA titles that have little incentive to change the system. They also allow players to sample the game before plunking down $50 and finding…
Like Kaylee at the ball
That’s how my husband said I should feel at last night’s Marvel Universe Online event in San Francisco. He meant it as a compliment! Of course, I’d rather be Inara, but I suppose I’m going to have to settle for Kaylee in my big floofy maternity dress, surrounded by geeky dudes all talking shop, several of whom (shout out to…





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