Browsing all posts tagged with world-of-warcraft.
Designed downtime
6

Designed downtime

Pantheon: Rise of the Fallen is going to be a terrible game, and I hope it gets made. I’ve heard this same phrase echoed around the Massively virtual offices a lot over the past week. I’ve uttered it myself, even though I’ve also taken to calling the game’s lead Brad “Designed Downtime” McQuaid because he’s […]

Deeps and mezzers
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Deeps and mezzers

Here’s how to tell whether you’re an old-school MMORPG player: Tell me what character archetypes make up the holy trinity, that fabled core combination of classes that makes or breaks a dungeon group. If you said tank, healer, and damage, you’re adorable and I love having you as a fellow player and you’re half right, […]

The guilded age
1

The guilded age

Karen Bryan, Massively’s wonderfully level-headed guild and family columnist, recently wrote about the problem of absent guild leaders in modern MMOs. I certainly have no plans to quibble with her conclusion; she is absolutely correct when she says that modern MMOs have created complicated systems of ranks and privileges and achievements for guilds without also […]

We can go home again
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We can go home again

I want to go home again, and I’m not alone. When Ultima Online launched in 1997, its housing system was both wonderful and terrible, like much of the rest of the game. If your keys were stolen or lost, your house was compromised forever. Homes didn’t decay if abandoned, so they took up space and […]

The sausage grievance
2

The sausage grievance

When I look over some of my past Daily Grind posts on Massively, I notice a recurring theme: I’m apparently subconsciously interested in the ways people try to influence the design of the games they play. I’ve asked about the efficacy of exit surveys, the dangers of player representatives, what sort of sub fee we’d […]

It belongs in a museum!
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It belongs in a museum!

Ultima Online wasn’t the greatest game of all time, and it’s not even my favorite, but because it was first, and because it’s so old, it’s had a long period of time to make mistakes and learn from them (or not). And because it’s a sandbox, it’s made those mistakes across a broad spectrum of […]

Shortcut to awesome
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Shortcut to awesome

Ever hear the phrase “common sense isn’t very common”? It’s true. Arguments from common sense are logical fallacies because there’s really no such thing. We’re all terribly susceptible to the idea that the things we find obvious are obvious to our peers. After all, what sort of horrible person wouldn’t agree with me on something […]