Tag: wildstar

Rags to riches

MMORPGs have a rags-to-riches problem. It’s one found in the roots of the pen-and-paper games that inspired the MUDs before them. Life for characters in these games is a progression ladder. They start as young, skilless, penniless adventurers, over and over. They’re told to climb that ladder to improve their skills and fortunes and fame. Get experience. Level up. Practice….

The myth of the spoiled gamer

Occasionally, my realities collide, and I find gaming inspiration in strange places. My daughter, Coraline, was born earlier this summer (which should partly explain why I’ve been quiet here lately), and consequently I’ve been consumed by the joy of consulting parenting blogs when I’m awake at 4 in the morning. This is how I bumped into Alfie Kohn’s new book,…

Uphill both ways

Beau Hindman, a Massively writer who is as zany as he is endearing, long ago penned an opinion piece titled The road (much) less traveled. In it, he argued that MMOs ought to give players strong, palpable reasons to travel and explore the amazing worlds we so often take for granted in our rush to what is so frequently a…

NCsoft, slayer of games

Am I cursed? It seems as if every game I’ve really fallen in love with in the last few years is being killed off, one by one, even the teeny-tiny ones like Zentia. Go ahead and laugh, but I still feel the loss of Star Wars Galaxies deeply, and my main consolation when it happened last year is that at…

We can go home again

I want to go home again, and I’m not alone. When Ultima Online launched in 1997, its housing system was both wonderful and terrible, like much of the rest of the game. If your keys were stolen or lost, your house was compromised forever. Homes didn’t decay if abandoned, so they took up space and prevented others from placing, and…