Browsing all posts tagged with lotro.
The monetization of Middle-earth
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The monetization of Middle-earth

Lord of the Rings Online is one of my favorite MMOs. Hobbits rule. I love my pony; I love farming (real farming) and crafting dyes and weapons and food things that actually sell on the auction hall. I have a lovely house at 1 Wending Way, Pearbridge, The Shire. I counseled Frodo and took a [...]

Five things I hate about ‘free-to-play’ games
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Five things I hate about ‘free-to-play’ games

I want free-to-play games to succeed. The F2P model allows small, untried, risky game companies to produce small, untried, risky games, widening and introducing new ideas and challengers to a market otherwise dominated by slow, lumbering AAA titles that have little incentive to change the system. They also allow players to sample the game before [...]

The trouble with RIFT
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The trouble with RIFT

The finished version of RIFT (as finished as an MMO ever is) confirms most of my published pre-launch perceptions: It’s a strong MMO, perhaps even the strongest of the third-gen MMOs. Perhaps it’s even a transitionary fossil, a link between the WoW-era and the incoming SWTOR and GW2. I find it impossible to judge a [...]