Browsing all posts tagged with sandbox.
Bully for you
10

Bully for you

I’m almost afraid to talk about EVE. And that makes me beyond livid. By now, everyone’s heard about Mittens’ apology, resignation, and temporary ban from EVE for comments he made during a drunken panel at last week’s Fanfest in Iceland. During the live event, “The Mittani,” leader of the the player-elected council that represents the [...]

The sausage grievance
2

The sausage grievance

When I look over some of my past Daily Grind posts on Massively, I notice a recurring theme: I’m apparently subconsciously interested in the ways people try to influence the design of the games they play. I’ve asked about the efficacy of exit surveys, the dangers of player representatives, what sort of sub fee we’d [...]

It belongs in a museum!
2

It belongs in a museum!

Ultima Online wasn’t the greatest game of all time, and it’s not even my favorite, but because it was first, and because it’s so old, it’s had a long period of time to make mistakes and learn from them (or not). And because it’s a sandbox, it’s made those mistakes across a broad spectrum of [...]

Shortcut to awesome
5

Shortcut to awesome

Ever hear the phrase “common sense isn’t very common”? It’s true. Arguments from common sense are logical fallacies because there’s really no such thing. We’re all terribly susceptible to the idea that the things we find obvious are obvious to our peers. After all, what sort of horrible person wouldn’t agree with me on something [...]

I used to be a roleplayer like you
5

I used to be a roleplayer like you

But then I took an arrow in the knee. In fact, it was Star Wars Galaxies that urged me to rise above dabbling in thees and thous and transformed me into a smart-ass, quick-thinking pirate queen. I never broke character in spatial chat. Every toon had an elaborate backstory. My guild founded a roleplaying metropolis. [...]

Beglitched
2

Beglitched

Most of the reviews I’ve read of Glitch have been relentlessly trendy, evoking poetry, trying to find deep meaning in a Flash game that involves tickling pigs and drinking cocktails and wise-cracking with magic rocks. Beau even called the game hipsterish, but honestly, I don’t see it. It’s a cute game. It’s a crafting sandbox. [...]

‘Themepark’ is not an excuse
8

‘Themepark’ is not an excuse

The media embargo for Star Wars: The Old Republic’s beta dropped yesterday, and Massively produced two different impressions pieces summing up the beta, both of them from guys who willingly and happily play themepark MMOs but who have more than once declared their preference for sandboxes. I saw the game about a year ago but [...]