Tag: massively-speaking

Ten reasons why not

Launching today is my first entry in Massively’s newest opinion column, called Why I Play, in which we tell you… well, why we play certain games, as it says on the tin. I chose City of Heroes first, since it’s one of those mid-2000s games that’s had some staying power but is far from being the new shiny, and hey,…

The sausage grievance

When I look over some of my past Daily Grind posts on Massively, I notice a recurring theme: I’m apparently subconsciously interested in the ways people try to influence the design of the games they play. I’ve asked about the efficacy of exit surveys, the dangers of player representatives, what sort of sub fee we’d pony up for an awesome…

Recently on Massively

Blog posts that talk about why you’ve not posted (and that assume anyone even cares) kinda suck, so instead I’m just going to show off where I have been posting. In November, not only did I lend my voice to another Massively Speaking podcast, but I got back-to-back day-long hands-on sessions with two games: Rift and Star Wars: The Old…

Moonlighting on Massively Speaking

My boss invited me to guest-host on this week’s Massively Speaking podcast, on which you can hear the decidedly midwestern accents of Shawn Schuster, Rubi Bayer and me as we discuss EVE Online’s upcoming expansions, the Minecraft craze, sparkly vampires or lack thereof in World of Darkness, hack-and-slash freemium game Vindictus, MMO crafting pitfalls, the state of the MMO industry,…