Browsing all posts tagged with themepark.
Tuesday, January 3rd, 2012
But then I took an arrow in the knee. In fact, it was Star Wars Galaxies that urged me to rise above dabbling in thees and thous and transformed me into a smart-ass, quick-thinking pirate queen. I never broke character in spatial chat. Every toon had an elaborate backstory. My guild founded a roleplaying metropolis. [...]
Friday, October 21st, 2011
The media embargo for Star Wars: The Old Republic’s beta dropped yesterday, and Massively produced two different impressions pieces summing up the beta, both of them from guys who willingly and happily play themepark MMOs but who have more than once declared their preference for sandboxes. I saw the game about a year ago but [...]
Monday, April 4th, 2011
Anyone who knows me knows I love sandboxes. There’s something about an interactive simulation that’s a lot more engaging and replayable than yet another scripted themepark. And one of the best aspects of the best sandboxes is a strong player economy. The economy game is basically PvP for smart people. No — observant people. It’s [...]
Tuesday, March 15th, 2011
The finished version of RIFT (as finished as an MMO ever is) confirms most of my published pre-launch perceptions: It’s a strong MMO, perhaps even the strongest of the third-gen MMOs. Perhaps it’s even a transitionary fossil, a link between the WoW-era and the incoming SWTOR and GW2. I find it impossible to judge a [...]