Browsing all posts tagged with player-generated-content.
Postcards from Paragon
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Postcards from Paragon

A few months ago I promised to upload the second of a pair of antique and frankly low-res MMORPG videos I had rattling around on my hard-drive, both of sunsetted, much-beloved MMORPGs. This second video was actually a public stream. In 2010, one of my guildies, Zaphir, won a major architect mission contest developed by […]

Ten reasons why not
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Ten reasons why not

Launching today is my first entry in Massively’s newest opinion column, called Why I Play, in which we tell you… well, why we play certain games, as it says on the tin. I chose City of Heroes first, since it’s one of those mid-2000s games that’s had some staying power but is far from being […]

Recently on Massively
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Recently on Massively

Blog posts that talk about why you’ve not posted (and that assume anyone even cares) kinda suck, so instead I’m just going to show off where I have been posting. In November, not only did I lend my voice to another Massively Speaking podcast, but I got back-to-back day-long hands-on sessions with two games: Rift […]