Browsing all posts tagged with coh.
The trouble with RIFT
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The trouble with RIFT

The finished version of RIFT (as finished as an MMO ever is) confirms most of my published pre-launch perceptions: It’s a strong MMO, perhaps even the strongest of the third-gen MMOs. Perhaps it’s even a transitionary fossil, a link between the WoW-era and the incoming SWTOR and GW2. I find it impossible to judge a […]

Unholy trinity
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Unholy trinity

Guild Wars owns a permanent position in my top three MMOs of all time. It’s group-friendly and solo-friendly; it’s all about lateral advancement; and it’s one of a few MMOs employing my favorite pay model. So of course I’m watching Guild Wars 2’s development with great interest. And yet nearly every GW2 announcement from “high […]

Recently on Massively
0

Recently on Massively

Blog posts that talk about why you’ve not posted (and that assume anyone even cares) kinda suck, so instead I’m just going to show off where I have been posting. In November, not only did I lend my voice to another Massively Speaking podcast, but I got back-to-back day-long hands-on sessions with two games: Rift […]

The cottage rule sucks
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The cottage rule sucks

For far too many years, the world of City of Heroes has been plagued by a rule called the cottage rule. A player once asked for a particular superpower to be rethought, and a developer — Castle, actually — responded by saying that changing that power into something else would be unfair to the players. […]