Tag: sandbox
‘Themepark’ is not an excuse
The media embargo for Star Wars: The Old Republic’s beta dropped yesterday, and Massively produced two different impressions pieces summing up the beta, both of them from guys who willingly and happily play themepark MMOs but who have more than once declared their preference for sandboxes. I saw the game about a year ago but was only in the regular…
They’re digging in the wrong place
Earlier today, I posted to Massively an article titled Ten things to do in Star Wars Galaxies before it’s gone. Truthfully, I had a lot more than ten, but space is an issue in this new tl;dr age. Instead, I held back a few of the more niche suggestions for this very post. I promise the title makes sense later….
All your flaming worldly possessions
I spent last weekend trying to decide the best way to end it all — in Star Wars Galaxies, that is, which we learned will be shutting down in less than six months. Star Wars Galaxies was and is a brilliant sandbox game, which I loudly proclaimed in “The Uncle Owen Paradox” Soapbox rant column just two days before I…
Inflation: The long death of MMOs
Anyone who knows me knows I love sandboxes. There’s something about an interactive simulation that’s a lot more engaging and replayable than yet another scripted themepark. And one of the best aspects of the best sandboxes is a strong player economy. The economy game is basically PvP for smart people. No — observant people. It’s as much about anticipation and…
The trouble with RIFT
The finished version of RIFT (as finished as an MMO ever is) confirms most of my published pre-launch perceptions: It’s a strong MMO, perhaps even the strongest of the third-gen MMOs. Perhaps it’s even a transitionary fossil, a link between the WoW-era and the incoming SWTOR and GW2. I find it impossible to judge a game independent of what’s come…
Caveat emptor II
I’m uncertain how to feel about the response to my recent Soapbox column on Massively. It was meant as a mix of ideas — a refutation of parts of a past article and comments, a demand to game developers to stop passing off free-for-all PvP as anything but a cop-out of a game system, and a suggestion that tweaks to…
Caveat emptor is lazy game design
EVE Online is one of those sandboxes I wish I could love. It’s in space. It’s pretty. It’s got partly open PvP. It has neat races and backstory. It has crafting. It has harvesting. It has an awesome trading system, and distance matters. You can make money from players just by moving products across the galaxy. In short, it theoretically…
SHSO: The reinvention of toys
Since I started working for Massively, the one upcoming game I’ve gotten to check out in person more than any other is a cute little game from Gazillion and the Amazing Society called Super Hero Squad Online under this quaint, obscure IP called “Marvel comics.” Gazillion’s devs have actually secured the rights to Marvel games for something like the next…








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