Category: Gaming
Uphill both ways
Beau Hindman, a Massively writer who is as zany as he is endearing, long ago penned an opinion piece titled The road (much) less traveled. In it, he argued that MMOs ought to give players strong, palpable reasons to travel and explore the amazing worlds we so often take for granted in our rush to what is so frequently a…
Horizon gaming
Massively’s Mike Foster coined this lovely phrase last week. “EVE Online offers me many opportunities to engage [a] sense of curiosity and my love for ‘horizon gaming,’ which is my term for playing just to see what comes next,” he wrote. Not for gear. Not for levels. Not for ganks. Not for socializing or achievements or a fat gold purse….
We drop stuff
When Tiny Speck announced that it was closing its weird and beautiful browser MMO, Glitch, studio founder Stuart Butterfield famously blamed it at least in part on the game’s lack of guidance — there just wasn’t enough hand-holding. “A lot of people were just like, ‘I don’t know what the f*** I’m supposed to do,’” he lamented. “Some people took…
Camping out in Atlas 33
In the struggle to save City of Heroes from extinction, activists (masktivists?) are faced with two challenges: convince NCsoft to keep or sell rather than sunset the game and convince the greater gaming community that it’s worth fighting for. There is already a team working on the first, so I’d like to tackle the second. The first step is to…
Failquaggan, rodeos, and sticky MMOs
Guild Wars 2 has been one of the biggest games of the last few years for my guild, rivaled perhaps only by Cataclysm and SWTOR. Considering we’re just about 15 years old — we reckon by the founding of our first incarnation at UO’s launch — I’d say that’s a point in GW2’s favor. Any title that can compete for…
NCsoft, slayer of games
Am I cursed? It seems as if every game I’ve really fallen in love with in the last few years is being killed off, one by one, even the teeny-tiny ones like Zentia. Go ahead and laugh, but I still feel the loss of Star Wars Galaxies deeply, and my main consolation when it happened last year is that at…
We can go home again
I want to go home again, and I’m not alone. When Ultima Online launched in 1997, its housing system was both wonderful and terrible, like much of the rest of the game. If your keys were stolen or lost, your house was compromised forever. Homes didn’t decay if abandoned, so they took up space and prevented others from placing, and…
Taking us for granted
E3 has made me realize that The Elder Scrolls Online thinks it already owns us. When TESO was first announced, all — and I do mean all — of the exclusives went to GameInformer. What’s GameInformer? It’s not a no-name site, but it’s not really on the radar of MMO players. I rarely find anything there of value for our…
Ten reasons why not
Launching today is my first entry in Massively’s newest opinion column, called Why I Play, in which we tell you… well, why we play certain games, as it says on the tin. I chose City of Heroes first, since it’s one of those mid-2000s games that’s had some staying power but is far from being the new shiny, and hey,…
The sausage grievance
When I look over some of my past Daily Grind posts on Massively, I notice a recurring theme: I’m apparently subconsciously interested in the ways people try to influence the design of the games they play. I’ve asked about the efficacy of exit surveys, the dangers of player representatives, what sort of sub fee we’d pony up for an awesome…









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