Browsing all posts tagged with uo.
Shortcut to awesome
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Shortcut to awesome

Ever hear the phrase “common sense isn’t very common”? It’s true. Arguments from common sense are logical fallacies because there’s really no such thing. We’re all terribly susceptible to the idea that the things we find obvious are obvious to our peers. After all, what sort of horrible person wouldn’t agree with me on something […]

Inflation: The long death of MMOs
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Inflation: The long death of MMOs

Anyone who knows me knows I love sandboxes. There’s something about an interactive simulation that’s a lot more engaging and replayable than yet another scripted themepark. And one of the best aspects of the best sandboxes is a strong player economy. The economy game is basically PvP for smart people. No — observant people. It’s […]

The trouble with RIFT
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The trouble with RIFT

The finished version of RIFT (as finished as an MMO ever is) confirms most of my published pre-launch perceptions: It’s a strong MMO, perhaps even the strongest of the third-gen MMOs. Perhaps it’s even a transitionary fossil, a link between the WoW-era and the incoming SWTOR and GW2. I find it impossible to judge a […]

Unholy trinity
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Unholy trinity

Guild Wars owns a permanent position in my top three MMOs of all time. It’s group-friendly and solo-friendly; it’s all about lateral advancement; and it’s one of a few MMOs employing my favorite pay model. So of course I’m watching Guild Wars 2’s development with great interest. And yet nearly every GW2 announcement from “high […]

Nickel, meet dime
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Nickel, meet dime

During our trip to Arizona over the summer, Paul and I stayed at the Ritz Carlton at Dove Mountain, a resort and spa that was every bit as glamorous as it sounds. Because of that glamour, I wasn’t quite prepared for the nickel-and-diming that goes on at joints that charge $800 per night for a […]

Actions against interests
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Actions against interests

Last autumn, I had my Ultima Online account turned on for old times’ sake. I bought myself a ride to the most populated server and decided to plop down a house. After a few days of looking, I’d found myself a location, but I still had a book of leftover runes to what are known […]